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GRAPHIC DESIGN
UI DESIGN
3D MODELING

Programming

Pieces of software I have created on my own or helped create as part of larger team utilizing Object Oriented languages like: C# (Unity), SQL, Java, JavaScript, CSS, HTML, Python and C++ (Unreal Engine).

I have also worked as a teacher helping young children and teenagers to make their own programs or games through many of the programming languages previously mentioned.

I have also worked on multimedia. Eediting, writing and producing motion graphic videos and short cut-out style animations.

Coding Instructor

I have worked as a remote Coding Instructor for theCoderSchool in Cary and Religh, NC. I teach and help students develop programs and games in:

Python, HTML, C#, and  JavaScript.

I have also taught students how to use both Blender and the Unity engine.

Müseum

Educational game where the player is required to match countries, artifacts and/or architecture with a given culture.

Developed using: Unity and C#.

A remake is currently under consideration.

Lost in Escape

Play Video

Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.

Developed using: Unreal Engine 5.

Frag Party

Play Video

Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.

Developed using: Unreal Engine 5.

Resilencia

Play Video

Resiléncia (Resilence) is an Augmented Reality experience that is part of the Serendipia (Serendipity) a transmedia project which tackles the subject of feminicide.

This experience consists of an app for mobile devices and a book which narrates a case from the point of view of the main character, a detective. Some icons can be scanned and make things appear on screen.

Developed using: Unity, Vuforia and C#.

Art provided by Arturo Casas.

Riskhunt

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AR experience created for the company Inproext. By Scanning and solving work-related safety questions correctly, the player will be able to earn trophies along with his or her score.

Risk Hunt and all related content is property of Inproext.

Developed using: Unity, Vuforia and C#.

Risktopia

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AR experience created for the company Inproext. By scanning the corresponding cards, the player will be able to play a series of minigames and get access to relevant information about insurance policies. The game is able to save information in a database and send emails when completed.

Risktopia and all related content is property of Inproext.

Developed using: Unity, Vuforia, C#, and SQL.

Virtual Tejo

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A proposed arcade adaptation of a classic Colombian sport and pass time.

Cerveza Aguila and all related images are property of Bavaria SAS.

This project was made for educational purposes.

Developed using: Processing, Java and Arduino.

Art provided by Angelica Farfan.

Doom Processing

A basic adaptation of the classic PC game.

Doom and all related images are property of Bethesda.

This project was made for educational purposes.

Developed using: Processing, Java and Arduino.

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Programming

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Pieces of software I have created on my own or helped create as part of larger team utilizing Object Oriented languages like: C# (Unity), SQL, Java, JavaScript, CSS, HTML, Python and C++ (Unreal Engine).

I have also worked as a teacher helping young children and teenagers to make their own programs or games through many of the programming languages previously mentioned.

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GRAPHIC DESIGN

Coding Instructor

I have worked as a remote Coding Instructor for theCoderSchool in Cary and Religh, NC. I teach and help students develop programs and games in:

Python, HTML, C#, and  JavaScript.

I have also taught students how to use both Blender and the Unity engine.

Müseum

Educational game where the player is required to match countries, artifacts and/or architecture with a given culture.

Developed using: Unity and C#.

A remake is currently under consideration.

Lost in Escape

Play Video

Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.

Developed using: Unreal Engine 5.

Frag Party

Play Video

Cancelled project.

Besides co-designing menus and HUD, I also coded the menu functionalities.

Developed using: Unity and C#.

Resilencia

Play Video

Resiléncia (Resilence) is an Augmented Reality experience that is part of the Serendipia (Serendipity) a transmedia project which tackles the subject of feminicide.

This experience consists of an app for mobile devices and a book which narrates a case from the point of view of the main character, a detective. Some icons can be scanned and make things appear on screen.

Developed using: Unity, Vuforia and C#.

Art provided by Arturo Casas.

Risk Hunt

Play Video

AR experience created for the company Inproext. By Scanning and solving work-related safety questions correctly, the player will be able to earn trophies along with his or her score.

Risk Hunt and all related content is property of Inproext.

Developed using: Unity, Vuforia and C#.

Risktopia

Play Video

AR experience created for the company Inproext. By scanning the corresponding cards, the player will be able to play a series of minigames and get access to relevant information about insurance policies. The game is able to save information in a database and send emails when completed.

Risktopia and all related content is property of Inproext.

Developed using: Unity, Vuforia, C#, and SQL.

Virtual Tejo

Play Video

A proposed arcade adaptation of a classic Colombian sport and pass time.

Cerveza Aguila and all related images are property of Bavaria SAS.

This project was made for educational purposes.

Developed using: Processing, Java and Arduino.

Art provided by Angelica Farfan.

Doom Processing

A basic adaptation of the classic PC game.

Doom and all related images are property of Bethesda.

This project was made for educational purposes.

Developed using: Processing, Java and Arduino.