Programming
Pieces of software I have created on my own or helped create as part of larger team utilizing Object Oriented languages like: C# (Unity), SQL, Java, JavaScript, CSS, HTML, Python and C++ (Unreal Engine).
I have also worked as a teacher helping young children and teenagers to make their own programs or games through many of the programming languages previously mentioned.
I have also worked on multimedia. Eediting, writing and producing motion graphic videos and short cut-out style animations.
Coding Instructor
I have worked as a remote Coding Instructor for theCoderSchool in Cary and Religh, NC. I teach and help students develop programs and games in:
Python, HTML, C#, and JavaScript.
I have also taught students how to use both Blender and the Unity engine.
Müseum
Educational game where the player is required to match countries, artifacts and/or architecture with a given culture.
Developed using: Unity and C#.
A remake is currently under consideration.
Lost in Escape
Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.
Developed using: Unreal Engine 5.
Frag Party
Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.
Developed using: Unreal Engine 5.
Resilencia
Resiléncia (Resilence) is an Augmented Reality experience that is part of the Serendipia (Serendipity) a transmedia project which tackles the subject of feminicide.
This experience consists of an app for mobile devices and a book which narrates a case from the point of view of the main character, a detective. Some icons can be scanned and make things appear on screen.
Developed using: Unity, Vuforia and C#.
Art provided by Arturo Casas.
Riskhunt
AR experience created for the company Inproext. By Scanning and solving work-related safety questions correctly, the player will be able to earn trophies along with his or her score.
Risk Hunt and all related content is property of Inproext.
Developed using: Unity, Vuforia and C#.
Risktopia
AR experience created for the company Inproext. By scanning the corresponding cards, the player will be able to play a series of minigames and get access to relevant information about insurance policies. The game is able to save information in a database and send emails when completed.
Risktopia and all related content is property of Inproext.
Developed using: Unity, Vuforia, C#, and SQL.
Virtual Tejo
A proposed arcade adaptation of a classic Colombian sport and pass time.
Cerveza Aguila and all related images are property of Bavaria SAS.
This project was made for educational purposes.
Developed using: Processing, Java and Arduino.
Art provided by Angelica Farfan.
Doom Processing
A basic adaptation of the classic PC game.
Doom and all related images are property of Bethesda.
This project was made for educational purposes.
Developed using: Processing, Java and Arduino.
Programming
Pieces of software I have created on my own or helped create as part of larger team utilizing Object Oriented languages like: C# (Unity), SQL, Java, JavaScript, CSS, HTML, Python and C++ (Unreal Engine).
I have also worked as a teacher helping young children and teenagers to make their own programs or games through many of the programming languages previously mentioned.
Coding Instructor
I have worked as a remote Coding Instructor for theCoderSchool in Cary and Religh, NC. I teach and help students develop programs and games in:
Python, HTML, C#, and JavaScript.
I have also taught students how to use both Blender and the Unity engine.
Müseum
Educational game where the player is required to match countries, artifacts and/or architecture with a given culture.
Developed using: Unity and C#.
A remake is currently under consideration.
Lost in Escape
Besides co-designing the menus and UI, I also programed the in-game menus’ functionality and the trophy collecting mechanic.
Developed using: Unreal Engine 5.
Frag Party
Cancelled project.
Besides co-designing menus and HUD, I also coded the menu functionalities.
Developed using: Unity and C#.
Resilencia
Resiléncia (Resilence) is an Augmented Reality experience that is part of the Serendipia (Serendipity) a transmedia project which tackles the subject of feminicide.
This experience consists of an app for mobile devices and a book which narrates a case from the point of view of the main character, a detective. Some icons can be scanned and make things appear on screen.
Developed using: Unity, Vuforia and C#.
Art provided by Arturo Casas.
Risk Hunt
AR experience created for the company Inproext. By Scanning and solving work-related safety questions correctly, the player will be able to earn trophies along with his or her score.
Risk Hunt and all related content is property of Inproext.
Developed using: Unity, Vuforia and C#.
Risktopia
AR experience created for the company Inproext. By scanning the corresponding cards, the player will be able to play a series of minigames and get access to relevant information about insurance policies. The game is able to save information in a database and send emails when completed.
Risktopia and all related content is property of Inproext.
Developed using: Unity, Vuforia, C#, and SQL.
Virtual Tejo
A proposed arcade adaptation of a classic Colombian sport and pass time.
Cerveza Aguila and all related images are property of Bavaria SAS.
This project was made for educational purposes.
Developed using: Processing, Java and Arduino.
Art provided by Angelica Farfan.
Doom Processing
A basic adaptation of the classic PC game.
Doom and all related images are property of Bethesda.
This project was made for educational purposes.
Developed using: Processing, Java and Arduino.